Problem Statement
Gamified platforms often use general motivational methods that do not fit the different needs of diverse student groups. At the web-individualschule in Bochum, students vary strongly in age, background, learning goals, and psychological challenges such as autism spectrum disorder, anxiety, or depression. This diversity requires a user-centered motivational approach that supports engagement and respects individual needs. Therefore, a tailored gamification concept was developed and integrated directly into the their own school platform „Indibrain“ to support learning in a more motivating way.
