On these pages we present a selection of our current student projects, as well as theses from Master’s and Bachelor’s programmes. In addition, you will find scientific articles and publications.
Projects and Publications
Adventure Game – Ari und der Zeitkristall
Adventure Game – Ari und der Zeitkristall
Bachelor Software- and Multimediaproject
DiNAs Lab
DiNAs Lab
Master Software- and Multimediaproject
Communicating Sustainability through Gamification
Communicating Sustainability through Gamification
Bachelor Thesis
Artificial Intelligence and Design
Artificial Intelligence and Design
Bachelor Software- and Multimediaproject
Combo
Combo
Bachelor Thesis
Creativestudio App
Creativestudio App
Master Thesis
Green Government
Green Government
Media- and Interfacedesign (VMID)
Learning Village App
Learning Village App
Master Software- and Multimediaproject
Campus Tuning
Campus Tuning
Bachelor Software- and Multimediaproject
2026 |
| : Modular, adaptive curriculum design for rapidly evolving digital disciplines: An interdisciplinary informatics and design approach. International Conference on Education and New Developments. END 2026, Funchal, Madeira, Portugal. Proceedings: Education and New Developments 2026 – Volume I, 2026, ISBN: 978-989-36839-4-1. |
2025 |
| : CMS-gestützte Webentwicklung – Marktüberblick und Entwicklung eines Templates für Projekte im Studiengang Informatik und Design. 2025. |
2024 |
| : Co-design of an extended reality escape room with primary school students. In: IDC '24: Proceedings of the 23rd Annual ACM Interaction Design and Children Conference ACM, S. 744 - 748, 2024. |
2022 |
| : Global Intercultural Project Experience (GIPE): Reflections on Combining Online and On-site Project-Based Learning across four Continents.. In: International Conference on Transformative Teaching: Focus on Pedagogy 2022, 2022. |
| : Global Intercultural Project Experience (GIPE): A Distributed Interdisciplinary Project-Based Learning Framework. In: Education Applications & Developments, Bd. VII, S. 187-205, 2022. |
2020 |
| : Optimierung der raumklimatischen Situation durch den Einsatz vom Internet der Dinge zur Verbesserung der Lernumgebung in smarten Klassenräumen. 2020, (Master Thesis). |
2019 |
| : Prototypische Entwicklung einer VR-Anwendung zur Sensibilisierung der Bildungs-Situation in Afrika. 2019, (Master Thesis). |
