On these pages we present a selection of our current student projects, as well as theses from Master’s and Bachelor’s programmes. In addition, you will find scientific articles and publications.
The Research
Redesign FeverApp
Redesign FeverApp
WED (Webdesign)
MiRstery
MiRstery
Master Software- and Multimediaproject
Living Traditions in Virtual Worlds
Living Traditions in Virtual Worlds
Master Software- and Multimediaproject
New Website for Fachschaft Informatik
New Website for Fachschaft Informatik
Bachelor Software- and Multimediaproject
Integrated Customer Assessment
Integrated Customer Assessment
Bachelor Software- and Multimediaproject
Adventure Game – Ari und der Zeitkristall
Adventure Game – Ari und der Zeitkristall
Bachelor Software- and Multimediaproject
DiNAs Lab
DiNAs Lab
Master Software- and Multimediaproject
Communicating Sustainability through Gamification
Communicating Sustainability through Gamification
Bachelor Thesis
Artificial Intelligence and Design
Artificial Intelligence and Design
Bachelor Software- and Multimediaproject
2025 |
| : CMS-gestützte Webentwicklung – Marktüberblick und Entwicklung eines Templates für Projekte im Studiengang Informatik und Design. 2025. |
2024 |
| : Co-design of an extended reality escape room with primary school students. In: IDC '24: Proceedings of the 23rd Annual ACM Interaction Design and Children Conference ACM, S. 744 - 748, 2024. |
2022 |
| : Global Intercultural Project Experience (GIPE): Reflections on Combining Online and On-site Project-Based Learning across four Continents.. In: International Conference on Transformative Teaching: Focus on Pedagogy 2022, 2022. |
| : Global Intercultural Project Experience (GIPE): A Distributed Interdisciplinary Project-Based Learning Framework. In: Education Applications & Developments, Bd. VII, S. 187-205, 2022. |
2020 |
| : Optimierung der raumklimatischen Situation durch den Einsatz vom Internet der Dinge zur Verbesserung der Lernumgebung in smarten Klassenräumen. 2020, (Master Thesis). |
2019 |
| : Prototypische Entwicklung einer VR-Anwendung zur Sensibilisierung der Bildungs-Situation in Afrika. 2019, (Master Thesis). |
